In the case of Aerie, for instance, they would be named NAERIEL.bmp, NAERIEM.bmp, NAERIES.bmp. Now you make the three portraits, but you have to give them the same name as the game portraits, then put them into the "Override" folder. If a character has had their portrait set by a script, notably Aerie who begins as an ogre then is scripted into an elf, you need to create a folder called "Override". If you wish to change the portrait of an existing character like Imoen, you should use the EEKeeper utility to do the change. High Quality Portraits at Baldur's Gate 2 Enhanced Edition Nexus - Mods and community All games Baldur's Gate 2 Enhanced Edition Mods Baldur's Gate 2 Enhanced Edition Characters High Quality Portraits High Quality Portraits Endorsements 175 Unique DLs 3,521 Total DLs 4,019 Total views 35,233 Version 2.5. Now you put them into the Portraits folder, and you can use them for newly created characters. Then I'd name the large one MORC01L.bmp, the medium one MORC01M.bmp, and the small one MORC01S.bmp. So for instance if I found a nice male orc picture and wanted to use it in Baldur's Gate 2 EE, I'd use Gimp [to make three copies of the picture as 24-bit color bitmaps. The large bitmap is 210X330, the medium is 169X266, and the small is 54X84. You can use any name, but you make the last letter "L", "M", or "S" depending on the size. \Documents\Baldur's Gate II - Enhanced Edition\Portraits
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